Hey! Today I wanted to show you my last work: A postProcess that takes into account the player position, converts it to Screen coordinates, and in that position a dimensional distortion appears, performing a screen wave animation!
This effect was really cool to make because I had to learn more about the player blueprints and specially the Screen Position and Coords material nodes
The new dimension to which the player character is "transported" has a TexCoord displacement effect moving as a "pulse" using the 'sine' and 'time' nodes so I can create that chromatic aberration.